This small project implements local lighting effects including Phong, BlinnPhong, Blinn, Minnaert, and Ward's Antisotropic shaders.
Showing posts with label opengl. Show all posts
Showing posts with label opengl. Show all posts
Sunday, January 9, 2011
Robot 2D: Game Demo
Robot 2D a PC game our team designed in the software engineering class at AASU. It is a fast action shooter with both top down and first person views. The game is implemented in C++ and some GLSL for rendering.
Libraries and Technologies:
SFML
Box2D
OpenGL 2.0 Shaders
Libraries and Technologies:
SFML
Box2D
OpenGL 2.0 Shaders
iPad Game Demo: Stuntmen
This was my internship project at Triangle Studios, summer 2010. This iPad game prototype is written in C++ with Box2D physics library.
Thursday, March 11, 2010
Collision Detection Demo
This demo implements a simple physics engine that handles:
- Gravity
- Sphere-Plane Collision
- OpenGL
- Simple and Fast Multimedia Library (SFML)
- Graphics Math Template Library (GMTL)
- Linear Algebra
- Quaternion
- win32 binary:
- src:
- screenshots:
Subscribe to:
Posts (Atom)



