Showing posts with label opengl. Show all posts
Showing posts with label opengl. Show all posts

Sunday, January 9, 2011

Cg Shader Demo

This small project implements local lighting effects including Phong, BlinnPhong, Blinn, Minnaert, and Ward's Antisotropic shaders.

Robot 2D: Game Demo

Robot 2D a PC game our team designed in the software engineering class at AASU. It is a fast action shooter with both top down and first person views. The game is implemented in C++ and some GLSL for rendering.

Libraries and Technologies:
SFML
Box2D
OpenGL 2.0 Shaders

iPad Game Demo: Stuntmen

This was my internship project at Triangle Studios, summer 2010. This iPad game prototype is written in C++ with Box2D physics library.

Thursday, March 11, 2010

Collision Detection Demo

This demo implements a simple physics engine that handles:
  • Gravity
  • Sphere-Plane Collision
Library used:
  • OpenGL
  • Simple and Fast Multimedia Library (SFML)
  • Graphics Math Template Library (GMTL)
Concept used:
  • Linear Algebra
  • Quaternion
Files:
  • win32 binary:
  • src:
  • screenshots: