This demo is a Java implementation of a basic Ragdoll Physics System
RagdollDemo.rar
RagdollDemo.zip
Showing posts with label java. Show all posts
Showing posts with label java. Show all posts
Thursday, September 16, 2010
Thursday, March 11, 2010
TCP Chatroom
This chat room application has two parts, server and client. The server acts as a host on a TCP connection. It utilizes a multi-threaded model to accept incoming client connections.
Files:
Files:
- jar:
- src:
- screenshots:
Tetris Clone
To create a simple game like Tetris requires minimal logic operations and basic knowledge of a programming language. This time, we are going to use Java.
The tools required by this application include:
The tools required by this application include:
- a two-dimensional array for the game board
- a data type for a game piece (Tetris pieces)
- a set of rules and checks for game functions
- a viewer to display things graphically (Swing)
- a runnable thread to keep the game moving
- a event handler class to tie everything together
Using the MVC design pattern, we can categorize these into three main components:
Files:
- Model Class: holds all game assets, including objects and rules (functions)
- Viewer Class: with subcomponents done in Swing
- Controller Class: implements Runnable and acts as listener for Swing components
- jar:
- src:
- screenshots:
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